How to Organize a Unity Project
Keeping your project and code organized in Unity can be a real pain… In this post we discuss software patterns that can help with your own game, what pattern we’re currently using in AIW and give plenty of examples!
Of Hexagons and Databases
I kicked off this week by finishing up the Fire action. While it was a bit more complicated than initially expected I still managed to get the entire thing completed early in the week. I did, however…
Inspiration has to catch you working
It was a pretty busy week in general with work and life-admin but I still managed to squeeze in quite a few hours of development time. I made quite a bit of progress - one new…
New Entry, New Format
For the past 4 weeks I’ve had Fridays off, this meant I’ve been able to have one day a week were I just put my head down and worn on the game (sadly, that’s not the case anymore). I’ve made a lot of progress this past couple of months, hope I can keep it up. Anyway…
Aaaaand We’re Back!
Okay, so the past few months have been crazy for a bunch of reasons and that meant I couldn’t (or, honestly, didn’t want to) update the blog as much as I would’ve liked. I think this goes to show the previous weekly blog format was way too bloated so I’ve been working on a new - shorter - one. However…
Only YOU Can Prevent Nerd-Sniping
So, this week started off great: I managed to get a ton of work done on Monday - completing basically all the goals I had set for myself for this week. Despite this….
Art, Morale and Code
This week has been very busy: a lot of life-stuff, chores and appointments along with a couple of late days at work have resulted in very little time being invested into AIW. I’m working hard on getting my brain to understand…